Thursday, September 6, 2012

MP2 O2

For this I'm going to choose Pokemon.  Pokemon I think is the best example of how an RPS game can develop into a graphical solution.  In Pokemon your goal is to collect all of the monsters that roam around the game world and use them to battle against other trainers and their Pokemon.  You level them up and teach them moves and almost all of them evolve after a certain level of experience.  Some Pokemon only evolve when you give them a certain item.  You can also give items to the Pokemon that will power up their attacks.  In the most basic Pokemon game there were only 15 elements: Bug, Dragon, Ice, Fighting, Fire, Flying, Grass, Ghost, Ground, Electric, Normal, Poison, Psychic, Rock, Water.  Pokemon I think is the best example of how an RPS game can Each type has a strength against 1 or more types and also a weakness against certain types, i.e, Water is good against FireRock, and Ground but weak against Electric and Grass.  Every type has a mechanic for this.  It however differs from traditional RPS because it uses a chance system where there is essentially a dice roll that determines the strength of moves and if they can deal critical hits.  So in some very extreme cases, the very strongest of the Water moves can beat a Grass Pokemon, depending on the modifier roll.



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