Thursday, September 6, 2012

MP2 O2

For this I'm going to choose Pokemon.  Pokemon I think is the best example of how an RPS game can develop into a graphical solution.  In Pokemon your goal is to collect all of the monsters that roam around the game world and use them to battle against other trainers and their Pokemon.  You level them up and teach them moves and almost all of them evolve after a certain level of experience.  Some Pokemon only evolve when you give them a certain item.  You can also give items to the Pokemon that will power up their attacks.  In the most basic Pokemon game there were only 15 elements: Bug, Dragon, Ice, Fighting, Fire, Flying, Grass, Ghost, Ground, Electric, Normal, Poison, Psychic, Rock, Water.  Pokemon I think is the best example of how an RPS game can Each type has a strength against 1 or more types and also a weakness against certain types, i.e, Water is good against FireRock, and Ground but weak against Electric and Grass.  Every type has a mechanic for this.  It however differs from traditional RPS because it uses a chance system where there is essentially a dice roll that determines the strength of moves and if they can deal critical hits.  So in some very extreme cases, the very strongest of the Water moves can beat a Grass Pokemon, depending on the modifier roll.



MP1 O4


How to Play
1.    Stand face to face with someone who has agreed to play against you

2.    Decide how many rounds you would like to play, i.e. best 2 out of 3, best 3 out of 5

3.   Put your left hand out in front of your body (not extended)
4.    Form your right hand into a fist
5.    Now take your right hand and hit the bottom of your fist into your left palm and say “rock
6.   Raise your hand off your palm, about shoulder height
7.    Repeat step 4 but this time say “paper
8.    Repeat step 5
9.    Repeat step 4 but this time say “scissors
10.Repeat step 5
11.Repeat step 4 but this time say “shoot” and make 1 of 3 different hand gestures
-       gesture 1 is the “rock” which is just putting out a fist
-       gesture 2 is the “paper” which is just putting your hand out and extending your fingers
-       gesture 3 is the “scissors” where you perform a rock, thumb up to the ceiling, and extend your index finger and middle finger and separate them to make a “v”
12.Depending on the gestures you determine a winner
-       a “rock” gesture beats a “scissors” gesture
-       a “scissors” gesture beats a “paper” gesture
-       a “paper” gesture beats a “rock” gesture
13.         In the event of a tie (“rock” vs “rock,” “paper” vs “paper,” “scissors” vs “scissors”) you repeat steps 3-11 over again until you have a winner. 

MP1 O3


Ring-o-livio (also spelled Ring-o-levio)

My camp's version of manhunt where you break up into teams of at least 6 and there is one team of seekers and on team of hiders.  The hiders get 3 minutes to hide every round (teams switch inbetween each round).  The seekers are in a bunk or a closed building so that they can’t see where the hiders are going.  Each player has a set of flags around their waist, like the flags you use for flag football, and one set is yellow and the other is red (doesn’t matter which team wears what color).  After 2 minutes the seekers come out and try to find the hiders.  To catch them they must chase them and pull off their flag belt.  Stiff arming and tackling is allowed (older players) but no punching, kicking, etc.  After being captured they go to a jail, as pre-determined by the teams.  You must always be touching the jail.  After more than one person is in jail you can form a human chain to try and tear off a seeker’s belt.  If that happens then everyone in jail is free.  At the end of the round, whichever team had the most people in jail wins the round.  Normally best of 3 rounds wins.