Thursday, December 13, 2012
Tuesday, December 11, 2012
MP6 O1
I chose these cards because they are 3 of the most common cards in my deck, or at least 3 of the most commonly used cards in my deck. They each have some special properties that I like. Trample on the Feral Ridgewolf allows me to do extra damage to my opponent if my wolf is stronger than his creature. The Maw of Hell is an incredibly powerful card that I combo with another to deal damage to a target creature, take out a land, and then deal damage to my opponent. Brimstone Volley is also powerful because of its second ability of Morbid, where it deals more damage if a creature dies during the turn.
MP6 O3
Borderlands 2
Research and Development
Borderlands came from an original game called "The Border Lands" from the 1980s. The concept was built around the idea of being a "treasure hunter" looking for a magic treasure on a far off world. The storyline is also rumored to have a small influence from the story of WWII. Personally I can't see that but some people can. Its an incredibly ficticious story set in a beautiful albeit deadly world.
Gathering Materials
To create the art there was so much time invested in concept sketching and artwork. The developers also travelled to deserts and jungles to get a feel for the lighting and mood of those places so they could translate that into each level. They also studied many sci-fi books based around treasure hunters and bandits to learn about how they function but to also create the very unique characters of the game.
Game Concept
Borderlands takes you inside one of the 4 Vault Hunters that travels around this planet, Pandora, to search for the lost treasure of the Vault. In this game the idea was to build on the idea that the Vault was already opened and someone is now in control of it, and that it holds more power than originally thought. Also, for this game, the developers travelled out to gun manufacturers to gain insight about how various weapons work so they could translate that into one of the bazillions of guns that can be found throughout the game.
Sunday, December 9, 2012
MP5 O4
Game that uses cutscenes
Deus Ex: Human Revolution
DXHR uses cutscenes to separate major landmarks and milestones in the game. The cutscenes normally introduce you to a new character or important moment. These cutscenes are sometimes pre-rendered (noticeably more realistic and clean) and sometimes they use the game-quality models. It always depends on the situation in the game.
MP4 O3
1. A game with realistic graphics
UFC 3: Undisputed
2. A game with abstract graphics
Limbo
3. A 2D Game
Shaq-Fu
4. A 3D Game
Call of Duty: Modern Warfare 3
5. A game that uses first-person or third-person or both
Star Wars: Jedi Knight 2 - Jedi Outcast
6. A game that was originally created for the real world and has be reinvented for the game world
Forza Motorsport 4
7. A game with a vivid, compelling, and memorable storyline
Deus Ex: Human Revolution
UFC 3: Undisputed
2. A game with abstract graphics
Limbo
3. A 2D Game
Shaq-Fu
4. A 3D Game
Call of Duty: Modern Warfare 3
5. A game that uses first-person or third-person or both
Star Wars: Jedi Knight 2 - Jedi Outcast
6. A game that was originally created for the real world and has be reinvented for the game world
Forza Motorsport 4
7. A game with a vivid, compelling, and memorable storyline
Deus Ex: Human Revolution
MP2 O3
South Park - Tenorman's Revenge
Platformer
Raptor - Call of the Shadows
Shoot 'Em Up
Borderlands
First-Person Shooter
Platformer
Shoot 'Em Up
Borderlands
First-Person Shooter
Tuesday, December 4, 2012
MP10 O1
So, you want to play a maze game? Well, this game involves some thinking as well as some memorization. Compared to other maze games, this one is much more involved.
You control Ariadne, a small child that is stuck in her own nightmare inside a mansion. In this nightmare your character Ariadne has telekinetic powers. There are some hints around the level that hint for the character to use a telekinetic ability. Objects in the maze move around and walls replace themselves with different angled walls so this becomes a difficult game with patterns.
We are making this game because it is a much more challenging version of your ordinary maze. By giving our character telekinetic abilities she is able to solve puzzles inside the maze. The puzzles normally lead to her unlocking a memory that allows her to find the correct path. There are no bosses, just the level working against you. You have to make the right choices because a wrong choice can move you 20 steps backward. There is no easy way to find the right path unless you make proper decisions. You only make proper decisions if you follow the guidance of your telekinetic powers.
You start out in the bedroom and you have to solve how to get out of the bed. Then after you find out how to get out of your bed you have to fix the door. The door is essentially broken into 20 pieces that create an old chinese slider puzzle. Once you solve the door puzzle you have now entered the maze itself. In the maze you are challenged with roadblocks and closed hallways. At many of these, however, there are personal items left at the scene that can trigger telekinetic moments. In these moments if you follow the right dialogue for the story you unlock the proper memory to figure out how to get past the roadblock. If you make a wrong choice in the dialogue then you might pass the roadblock but something ahead of you changed for the worst and you have basically set yourself back a few roadblocks. Once you escape the mansion you come into a cornfield maze where you must find your way through the ridiculousness of that maze and make it to the center of the cornfield. That is where the dream ends.
Similar games include Star Wars - Jedi Knight: Jedi Academy (the use of telekinetic powers), Lego Star Wars saga (same reason and also mini puzzles), and Left 4 Dead (the way you can really screw up if you go the wrong way).
You control Ariadne, a small child that is stuck in her own nightmare inside a mansion. In this nightmare your character Ariadne has telekinetic powers. There are some hints around the level that hint for the character to use a telekinetic ability. Objects in the maze move around and walls replace themselves with different angled walls so this becomes a difficult game with patterns.
We are making this game because it is a much more challenging version of your ordinary maze. By giving our character telekinetic abilities she is able to solve puzzles inside the maze. The puzzles normally lead to her unlocking a memory that allows her to find the correct path. There are no bosses, just the level working against you. You have to make the right choices because a wrong choice can move you 20 steps backward. There is no easy way to find the right path unless you make proper decisions. You only make proper decisions if you follow the guidance of your telekinetic powers.
You start out in the bedroom and you have to solve how to get out of the bed. Then after you find out how to get out of your bed you have to fix the door. The door is essentially broken into 20 pieces that create an old chinese slider puzzle. Once you solve the door puzzle you have now entered the maze itself. In the maze you are challenged with roadblocks and closed hallways. At many of these, however, there are personal items left at the scene that can trigger telekinetic moments. In these moments if you follow the right dialogue for the story you unlock the proper memory to figure out how to get past the roadblock. If you make a wrong choice in the dialogue then you might pass the roadblock but something ahead of you changed for the worst and you have basically set yourself back a few roadblocks. Once you escape the mansion you come into a cornfield maze where you must find your way through the ridiculousness of that maze and make it to the center of the cornfield. That is where the dream ends.
Similar games include Star Wars - Jedi Knight: Jedi Academy (the use of telekinetic powers), Lego Star Wars saga (same reason and also mini puzzles), and Left 4 Dead (the way you can really screw up if you go the wrong way).
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